interaction

Enhancement of Direct Augmented Reality Object Selection by Gravity-Adapted Target Resizing

Direct object selection in an Augmented Reality environment that is coded outside of human body frame of reference is deteriorated under short-term altered gravity. As countermeasures we developed a gravity-adapted resizing technique based on the …

A Proof-of-Concept Study on the Impact of Artificial Hypergravity on Force-Adapted Target Sizing for Direct Augmented Reality Pointing

The performance of Augmented Reality (AR) direct object selection coded outside of the human egocentric body frame of reference is decreased under short-term altered gravity. Therefore an adequate countermeasure is required. This paper presents the …

Evaluation of 3D Selection Tasks in Parabolic Flight Conditions: Pointing Task in Augmented Reality User Interfaces

In this paper we describe an experiment that studies the effect of hyper- and microgravity on human hand-eye coordination while interacting with virtual content provided by a head-mounted display in Augmented Reality environments. Because the …

Physical Navigation to Support Graph Exploration on a Large High-Resolution Display

Large high-resolution displays are potentially useful to pre-sent complex data at a higher level of detail embedded in the context of surrounding information. This requires an appropriate visualization and also suitable interaction techniques. In …

A Foveal Inset for Large Display Environments

We introduce a system that adds a foveal inset to large-scale projection displays. The effective resolution of the foveal inset projection is higher than the original display resolution, allowing the user to see more details and finer features in …

A Foveal Inset for Large Display Environments

We introduce a system that adds a foveal inset to large-scale projection displays. The effective resolution of the foveal inset projection is higher than the original display resolution, allowing the user to see more details and finer features in …

A Practical System for Laser Pointer Interaction on Large Displays

Much work has been done on the development of laser pointers as interaction devices. Typically a camera captures images of a display surface and extracts a laser pointer dot location. This location is processed and used as a cursor position. While …

The Blue-C (Poster Session): Integrating Real Humans into a Networked Immersive Environment

In this paper, we report ongoing work in a new project, The Blue-C. The goal of this project is to build a collaborative, immersive virtual environment which will eventually integrate real humans, captured by a set of video cameras. Two Blue-C.s will …