Considering human capability for spatial orientation and navigation, the visualization used to support the localization of off-screen targets inevitably influences the visual-spatial processing that relies on two frameworks. So far it is not proven …
Influence of Gravity on Exocentric and Egocentric Target Cueing Using Augmented Reality
Beyond other domains, the field of immersive analytics makes use of Augmented Reality techniques to successfully support users in analyzing data. When displaying ubiquitous data integrated into the everyday life, spatial immersion issues like depth …
Direct object selection in an Augmented Reality environment that is coded outside of human body frame of reference is deteriorated under short-term altered gravity. As countermeasures we developed a gravity-adapted resizing technique based on the …
The performance of Augmented Reality (AR) direct object selection coded outside of the human egocentric body frame of reference is decreased under short-term altered gravity. Therefore an adequate countermeasure is required. This paper presents the …
3D Interaction in Microgravity Environments
In this paper we describe an experiment that studies the effect of hyper- and microgravity on human hand-eye coordination while interacting with virtual content provided by a head-mounted display in Augmented Reality environments. Because the …