Publications

(2019). Virtual Lenses as Embodied Tools for Immersive Analytics. arXiv:1911.10044 [cs].

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(2019). Task-Dependent Group Coupling and Territorial Behavior on Large Tiled Displays. Frontiers in Robotics and AI.

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(2019). Task Dependent Group Coupling and Territorial Behavior on Large Tiled Displays. Frontiers in Robotics and AI.

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(2019). Enhancement of Pointing Towards Non-Haptic Augmented Reality Interfaces by Increasing the Arm Position Sense. 25th ACM Symposium on Virtual Reality Software and Technology on - VRST ‘19.

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(2019). Hybrid Mono-Stereo Rendering in Virtual Reality. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).

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(2018). Foreword to the Special Section on the 23rd ACM Symposium on Virtual Reality Software and Technology 2017. Computers & Graphics.

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(2018). gSMOOTH: A Gradient Based Spatial and Temporal Method of Depth Image Enhancement. Proceedings of Computer Graphics International 2018.

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(2018). Column Major Pattern: How Users Process Spatially Fixed Items on Large, Tiled Displays. CHIIR ‘18: 2018 Conference on Human Information Interaction & Retrieval.

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(2018). Towards Intelligent Interfaces for Mixed-Focus Collaboration. Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization - UMAP ‘18.

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(2017). Robust Enhancement of Depth Images from Depth Sensors. Computers & Graphics.

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(2016). An Efficient Interpolation Approach for Low Cost Unrestrained Gaze Tracking in 3D Space. Proceedings of ICAT-EGVE 2016.

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(2016). The Effect of Visual Distractors in Peripheral Vision on User Performance in Large Display Wall Systems. ACM International Conference on Interactive Surfaces and Spaces.

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(2016). VR and AR Research – A German Perspective. Journal of the Virtual Reality Society of Japan.

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(2016). Temporal Filtering of Depth Images Using Optical Flow. 24th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision WSCG 2016.

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(2016). On Spatial Perception Issues In Augmented Reality Based Immersive Analytics. Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces.

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(2016). Flexible Calibration of Color and Depth Camera Arrays. 24th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision WSCG 2016.

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(2016). Distributed Unity Applications: Evaluation of Approaches. Proceedings of HCI International 2016 (Poster’s Extended Abstracts).

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(2015). Latency in Distributed Acquisition and Rendering for Telepresence Systems. IEEE Transactions on Visualization and Computer Graphics.

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(2015). Supporting Activity Recognition by Visual Analytics. 2015 IEEE Conference on Visual Analytics Science and Technology (VAST).

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(2015). Sequencing of Categorical Time Series. 2015 IEEE Conference on Visual Analytics Science and Technology (VAST).

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(2015). Evaluation of Distance-Aware Bimanual Manipulation Techniques for Large High-Resolution Displays. Human-Computer Interaction – INTERACT 2015.

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(2015). Learning Eye Movements Strategies on Tiled Large High-Resolution Displays Using Inverse Reinforcement Learning. 2015 International Joint Conference on Neural Networks (IJCNN).

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(2015). Mobile 3D Gaze Tracking Calibration. 2015 12th Conference on Computer and Robot Vision (CRV).

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(2015). Feature-Driven Visual Analytics of Chaotic Parameter-Dependent Movement. Computer Graphics Forum.

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(2015). Depth Image Enhancement Using 1D Least Median of Squares. Proceedings of Computer Graphics International 2015.

(2015). Robust Enhancement of Depth Images from Kinect Sensor. 2015 IEEE Virtual Reality (VR).

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(2015). Enhancement of Direct Augmented Reality Object Selection by Gravity-Adapted Target Resizing. Computer Vision, Imaging and Computer Graphics Theory and Applications.

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(2015). Towards a Characterization of Leaf Powers by Clique Arrangements. SOFSEM 2015: Theory and Practice of Computer Science.

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(2015). The Influence of Gravity-Adapted Target Resizing on Direct Augmented Reality Pointing under Simulated Hypergravity. GRAPP 2015 - Proceedings of the 10th International Conference on Computer Graphics Theory and Applications, Berlin, Germany, 11-14 March, 2015..

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(2015). Large, Ultra High Resolution Displays-LUHRDs.

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(2015). Kalibrierung und Evaluierung eines mobilen Gazetracking Systems. Virtuelle und Erweiterte Realität - 12. Workshop der GI-Fachgruppe VR/AR.

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(2015). Characterizing and Computing the Structure of Clique Intersections in Strongly Chordal Graphs. Discrete Applied Mathematics.

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(2015). Adopting a Game Engine for Large, High-Resolution Displays. Procedia Computer Science.

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(2014). Visuelle Analyse zur Früherkennung einer diabetischen Neuropathie. Klinische Monatsblätter für Augenheilkunde.

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(2014). Towards Context-Dependence Eye Movements Prediction in Smart Meeting Rooms. Artificial Neural Networks and Machine Learning – ICANN 2014.

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(2014). Dynamic Level of Detail for Tiled Large High-Resolution Displays. Proc. Virtuelle Und Erweiterte Realität 2014.

(2014). Calibration of Depth Camera Arrays. Proceedings of the 13th SIGRAD 2014 Conference of the Swedish Eurographics Chapter.

(2014). A Proof-of-Concept Study on the Impact of Artificial Hypergravity on Force-Adapted Target Sizing for Direct Augmented Reality Pointing. Virtual Reality (VR), 2014 iEEE.

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(2014). Underwater Reconstruction Using Depth Sensors. ACM Press.

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(2014). Supporting an Early Detection of Diabetic Neuropathy by Visual Analytics. EuroVis Workshop on Visual Analytics.

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(2014). ICAT - EGVE - International Conference on Artificial Reality and Telexistence - Eurographics Symposium on Virtual Environments. Eurographics Association.

(2014). How Can Semantic Annotations Support the Identification of Network Similarities?. Proceedings of the 7th International Workshop on Semantic Web Applications and Tools for Life Sciences, Berlin, Germany, December 9-11, 2014..

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(2014). Gaze Location Prediction with Depth Features as Auxiliary Information. Human-Computer Interaction. Advanced Interaction Modalities and Techniques.

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(2014). Fast and Accurate 3D Reproduction of a Remote Collaboration Environment. Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments.

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(2013). The Impact of Altered Gravitation on Performance and Workload of Augmented Reality Hand-Eye-Coordination: Inside vs. Outside of Human Body Frame of Reference. Proceedings of the Joint Virtual Reality Conference of EGVE - Euro VR 2013.

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(2013). Bandwidth-Efficient Image Degradation and Enhancement Model for Multi-Camera Telepresence Environments. Proceedings of the 10th European Conference on Visual Media Production.

(2013). Fast and Efficient Data Reduction Approach for Multi-Camera Light Field Display Telepresence Systems. Proceedings of the 3DTV-Conference: The True Vision-Capture, Transmission and Dispaly of 3D Video (3DTV-CON).

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(2013). A Pilot Study for Augmented Reality Supported Procedure Guidance to Operate Payload Racks On-Board the International Space Station. Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR).

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(2013). Virtuelle Und Erweiterte Realität - 10. Workshop Der GI-Fachgruppe VR/AR. Shaker Verlag.

(2013). The Effect of Hyper- and Microgravity on Visuomotor Coordination of Augmented Reality Selection in Correlation with Spatial Orientation and Haptical Feedback. The 64th International Astronautical Congress.

(2013). Mobile Augmented Reality for Space Operation Procedures: A Generic Approach of Authoring and Guiding On-Board Payload Activities. The 64th International Astronautical Congress.

(2013). Verifying Sensorimotoric Coordination of Augmented Reality Selection under Hyper- and Microgravity. International Journal of Advanced Computer Science.

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(2013). Multi-Camera Acquisition and Placement Strategy for Displaying High-Resolution Images for Telepresence Systems. Eurographics 2013 Posters.

(2013). A Distributed Camera Library Design for Telepresence. 2013 6th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS).

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(2013). Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR. Eurographics Association.

(2013). Distance-Aware Bimanual Interaction for Large High-Resolution Displays. Computer Vision, Imaging and Computer Graphics. Theory and Application.

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(2013). Augmented Reality in Altered Gravity. Dagstuhl Reports.

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(2012). Reducing Bandwidth Consumption in Parallel Networked Telepresence Environments. Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry.

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(2012). Evaluation of 3D Selection Tasks in Parabolic Flight Conditions: Pointing Task in Augmented Reality User Interfaces. Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry.

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(2012). Smart Interaction Management: An Interaction Approach for Smart Meeting Rooms. 8th International Conference on Intelligent Environments (IE).

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(2012). General Bandwidth Reduction Approaches for Immersive LHRD Videoconferencing. Proceedings of IEEE Virtual Reality 2012.

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(2012). Distance-Adapted 2D Manipulation Techniques for Large High-Resolution Display Environments. Int’l Conference on Computer Graphics Theory and Applications.

(2011). Future Interface Technologies for Manned Space Missions. 62nd International Astronautical Congress.

(2011). Ball Detection with the Aim of Corner Event Detection in Soccer Video. 2011 Ninth IEEE International Symposium on Parallel and Distributed Processing with Applications Workshops (ISPAW).

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(2011). Physical Navigation to Support Graph Exploration on a Large High-Resolution Display. Advances in Visual Computing.

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(2010). The Extended Window Metaphor for Large High-Resolution Displays. Proceedings of the Joint Virtual Reality Conference of EGVE - ICAT - Euro VR.

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(2010). NCCL: A Lightweight Networked Camera Control Library for Teleimmersion Applications. Proceedings of the Joint Virtual Reality Conference of EGVE - ICAT - Euro VR.

(2009). Enantioselective Synthesis of Bakuchiol Using Diazosulfonate C-H Insertion to Install the Quaternary Center. Tetrahedron Letters.

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(2009). Real-Time Open Water Environments with Interacting Objects. Proceedings of the Eurographics Workshop on Natural Phenomena.

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(2009). Measurement Protocols for Medium-Field Distance Perception in Large-Screen Immersive Displays. Virtual Reality Conference, 2009. VR 2009. IEEE.

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(2009). Interactive Screen-Space Surface Rendering of Dynamic Particle Clouds. Journal of Graphics, GPU, & Game Tools.

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(2009). An Augmented Reality Supported Rack Guidance System in Space Flight. Joint Virtual Reality Conference of EGVE - ICAT - EuroVR.

(2008). A Geoscience Perspective on Immersive 3D Gridded Data Visualization. Computers & Geosciences.

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(2008). Interactive Visualization to Advance Earthquake Simulation. Pure and Applied Geophysics.

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(2008). Velocity-Aligned Discrete Oriented Polytopes for Dynamic Collision Detection. Visualization and Computer Graphics, IEEE Transactions on.

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(2008). Design and Implementation of a Foveal Projection Display. International Journal of Image and Graphics.

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(2007). Stride Scheduling for Time-Critical Collision Detection. Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology.

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(2007). Interactive Processing and Visualization of Image Data for Biomedical and Life Science Applications. BMC Cell Biology.

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(2007). Automatic Feature Modeling Techniques for Volume Segmentation Applications. Proceedings of Eurographics/IEEE VGTC Symposium on Volume Graphics.

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(2006). 3D Warp Brush Modeling. Computers & Graphics.

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(2006). Kinetic Sweep and Prune for Multi-Body Continuous Motion. Computers & Graphics.

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(2006). Study of 3D Visualization Software for Geo-Science Applications.

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(2006). Enabling Scientific Workflows in Virtual Reality. Proceedings of the 2006 ACM International Conference on Virtual Reality Continuum and Its Applications.

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(2006). Egocentric Medium-Field Distance Perception in Projection Environments. Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization.

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(2006). A Survey of Large High-Resolution Display Technologies, Techniques, and Applications. Proceedings of IEEE Virtual Reality 2006.

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(2006). A Foveal Inset for Large Display Environments. Proceedings of the 2006 ACM International Conference on Virtual Reality Continuum and Its Applications.

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(2006). A Foveal Inset for Large Display Environments. Proceedings of the IEEE Conference on Virtual Reality.

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(2005). Kinetic Sweep and Prune for Collision Detection. Proceedings of the Second Workshop on Virtual Reality Interactions and Physical Simulations.

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(2005). Multimedia Integration into the Blue-c API. Computers & Graphics.

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(2005). A Practical System for the Detection of Laser Pointers on Large Displays..

(2005). A Practical System for Laser Pointer Interaction on Large Displays. Proceedings of the ACM Symposium on Virtual Reality Software and Technology.

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(2005). 3D Warp Brush: Interactive Free-Form Modeling on the Responsive Workbench. Virtual Reality Conference, IEEE.

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(2004). Sonification of Three-Dimensional Vector Fields. Proceedings of the SCS High Performance Computing Symposium.

(2004). Blue-c API: A Multimedia and 3D Video Enhanced Toolkit for Collaborative VR and Telepresence. Proceedings of the 2004 ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry.

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(2004). A Practical System for the Detection of Laser Pointers on Large Displays..

(2003). Interactive Multimedia Streams in Distributed Applications. Computers & Graphics.

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(2003). Blue-c: A Spatially Immersive Display and 3D Video Portal for Telepresence. ACM Transactions on Graphics (TOG).

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(2003). Towards Higher-Level Interaction Paradigms for Virtual Reality. NSF Collaborative Virtual Reality and Visualization Workshop.

(2003). The Blue-c Distributed Scene Graph. Proceedings of the IEEE Virtual Reality 2003.

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(2003). The Blue-c Distributed Scene Graph. Proceedings of the Workshop on Virtual Environments 2003.

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(2003). Multiresolution Surface and Volume Representations. Geometric Modeling for Scientific Visualization.

(2003). A Survey and Performance Analysis of Software Platforms for Interactive Cluster-Based Multi-Screen Rendering. Proceedings of the Workshop on Virtual Environments 2003.

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(2003). 3D Video Recorder: A System for Recording and Playing Free-Viewpoint Video. Computer Graphics Forum.

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(2002). 3D Video Particles.

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(2002). Spatialized Audio Rendering for Immersive Virtual Environments. Proceedings of the ACM Symposium on Virtual Reality Software and Technology.

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(2002). 3D Video Recorder. Proceedings of the 10th Pacific Conference on Computer Graphics and Applications.

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(2001). The Blue-c Project. ERCIM NEWS.

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(2001). JAPE: A Prototyping System for Collaborative Virtual Environments. Computer Graphics Forum.

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(2000). The Blue-C (Poster Session): Integrating Real Humans into a Networked Immersive Environment. Proceedings of the Third International Conference on Collaborative Virtual Environments.

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(1999). Compression Methods for Visualization. Future Gener. Comput. Syst..

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(1998). Progressive Tetrahedralizations. Proceedings of the Conference on Visualization ‘98.

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(1997). Multiresolution Compression and Reconstruction. Proceedings of the 8th Conference on Visualization ‘97.

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(1996). Efficient Triangular Surface Approximations Using Wavelets and Quadtree Data Structures. IEEE Transactions on Visualization and Computer Graphics.

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(1995). Fast Multiresolution Surface Meshing. Proceedings of the 6th Conference on Visualization ‘95.

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