Prof. Oliver Staadt

Chair in Visual Computing · University of Rostock

Current Job Offers

About

Dr. Staadt is a full professor of Computer Science and was, from 2016–2018, Dean of the Faculty of Computer Science and Electrical Engineering at the University of Rostock. He received a Master of Science in computer science and a PhD in computer science from TU Darmstadt and ETH Zurich, respectively. Prior to joining the University of Rostock, he was an Assistant Professor of computer science at the University of California, Davis, where he was also the director of the Virtual Reality Laboratory. His research interests include computer graphics, virtual reality, telepresence, visualization, and multiresolution analysis. He serves as a member of international program committees of many graphics, VR, and visualization conferences. Dr. Staadt is associate editor of the IEEE Transactions on Visualization and Computer Graphics (TVCG), Computers & Graphics, and Computer Animation and Virtual Worlds. He was co-chair of the program committees of the EG/IEEE Symposium on Point-Based Graphics (PBG) 2008, and the Forth International Symposium on 3D Data Processing, Visualization and Transmission (3DPVT) 2008, and the 5th Joint Virtual Reality Conference of Eurographics Virtual Environments and EuroVR (JVRC) 2013. He was STAR Co-Chair of Eurographics 2015 in Zurich and Program Co-Chair of ACM VRST 2017 in Gothenburg, Sweden. Dr. Staadt is fellow of the Eurographics Association and a member of ACM, ACM SIGGRAPH, and the IEEE Computer Society. Since 2013, he is chair of the Expert Group on Virtual and Augmented Reality of the German Informatics Society.

Interests

  • Virtual and Augmented Reality
  • Computer Graphics
  • Computer Vision
  • Microgravity Experiments
  • Immersive Analytics
  • Telepresence

Education

  • PhD in Computer Science, 2001

    ETH Zürich

  • MSc in Computer Science, 1994

    Technical University of Darmstadt

Experience

 
 
 
 
 

Full Professor

University of Rostock

2007 – Present
 
 
 
 
 
 
 
 
 
 

PostDoc

Computer Graphics Lab | ETH Zürich

2001 – 2002
 
 
 
 
 

Research Assistant

Computer Graphics Lab | ETH Zürich

1994 – 2000

Projects

EVOCATION

Advanced Visual and Geometric Computing for 3D Capture, Display, and Fabrication

SMOOTH

Spatial and Temporal Filtering of Depth Data for Telepresence

ARGuide

Influence of Gravity on Exocentric and Egocentric Target Cueing Using Augmented Reality

3DPick

3D Interaction in Microgravity Environments

DIVA

Data Intensive Visualization and Analysis

Telepresence

The Extended Window Metaphor

MuSAMA

MuSAMA: High-Resolution Displays in Smart Appliance Ensembles

Jobs

EVOCATION MSCA Innovative Training Network: 14 Early-Stage Researcher (ESR) Fellowships – 3-year PhD Positions

We are happy to announce the availability of 14 Early-Stage Researcher (ESR) PhD positions in Advanced Visual and Geometric Computing for 3D Capture, Display, and Fabrication (EVOCATION), a Marie Skłodowska-Curie Innovative Training Network. EVOCATION officially started in October 2018. These PhDs are early-stage scientific and industrial researchers who in the future will lead research and development of novel visual and geometric computing methodologies in the widest variety of applications, including industrial design and manufacturing, architecture, cultural heritage study and valorisation, geomatics, and tele-collaboration.

We are looking for highly motivated candidates for becoming the next generation of early-stage scientific and industrial researchers (ESRs) who in the future will lead research and development of novel visual and geometric computing methodologies in wide range of industries and application domains.

We can offer you a 36-months PhD training program coordinated among eight academic and industrial partners.

About EVOCATION

The EVOCATION network of public and private entities is naturally multidisciplinary and multi-institutional and will: (a) advance the state-of-the-art in geometry and material acquisition, geometry processing and semantic feature extraction, interactive visualization, computational fabrication, as well as high-bandwidth / 3D display systems; (b) bridge complementary approaches for cost-effective data digitization, visualization, fabrication, and display through the integration of different methodologies in the 3D capture, processing and fabrication pipeline; (c) promote, through domain-specific challenges, multidisciplinary research applied to concrete problems of the real world, in strict cooperation with end users in engineering, science and humanities; (d) demonstrate the feasibility and efficiency of scalable cost-effective end-to-end techniques to virtually and physically capture and create objects with complex shape and appearance; (e) increase awareness of the benefits of advanced visual and geometric computing technology in both professional and consumer domains.

The positions will be hosted at the following prestigious institutions from across Europe:

  • University of Rostock, Germany (UNIRO) – 2 ESR fellowships (ESR01, ESR02)
  • Center for Advanced Studies, Research and Development in Sardinia, Italy (CRS4) – 2 ESR fellowships (ESR03, ESR04)
  • University of Zürich, Switzerland (UZH) – 2 ESR fellowships (ESR05, ESR06)
  • Consiglio Nazionale delle Ricerche, Italy (CNR) – 2 ESR Fellowships (ESR07, ESR08)
  • TU Wien, Austria (TU WIEN) – 2 ESR Fellowships (ESR09, ESR10)
  • Fraunhofer IGD Darmstadt, Germany (FRAUNHOFER) – 2 ESR fellowships (ESR11, ESR12)
  • Holografika, Budapest, Hungary (HOLO) – 1 ESR fellowship (ESR13)
  • Gexcel, Brescia, Italy (GEX) – 1 ESR fellowship (ESR14)

You can find more details about EVOCATION and application information at https://evocation.eu/recruitment.

Recent Publications

Task-Dependent Group Coupling and Territorial Behavior on Large Tiled Displays

Large display environments are highly suitable for immersive analytics. They provide enough space for effective co-located …

Virtual Lenses as Embodied Tools for Immersive Analytics

Interactive lenses are useful tools for supporting the analysis of data in different ways. Most existing lenses are designed for 2D …

Hybrid Mono-Stereo Rendering in Virtual Reality

Rendering for Head Mounted Displays (HMD) causes a doubled computational effort, since serving the human stereopsis requires the …

Foreword to the Special Section on the 23rd ACM Symposium on Virtual Reality Software and Technology 2017

This special section presents extended versions of two of the best papers from the 23rd ACM Symposium on Virtual Reality Software and …

Team

Senior Researcher

  • Dr. Daniela Markov-Vetter
  • Dr. ABM Tariqul Islam (EVOCATION)

PhD Studends and Researchers

Staff

  • Iris Heiligers (Administrative Assistant)
  • Jens Rosenberger (System Administrator)

Past Senior Researchers

  • Dr. Bernd Karstens
  • Dr. Christian Rosenke
  • Dr. Martin Luboschik

Past PhD Students

  • Dan Coming, PhD, 2007, Collision Detection (UC Davis)
  • Dr.-Ing. Hilko Cords, 2009 Physically-based Animation
  • Dr.-Ing. Anke Lehmann, 2015, ‘3D Interaction in Large High-Resolution Display Environments* (MuSAMA)
  • Dr.-Ing. Daniela Markov-Vetter, 2017, Human Factors in Instructional Augmented Reality for Intra-Vehicular Spaceflight Activities and How Gravity Influences the Setup of Interfaces Operated by Direct Object Selection
  • Dr.-Ing. Redwan Mohammed, 2017, Predictive User Models in Smart Environments (MuSAMA)
  • Dr.-Ing. Stephan Ohl, 2017, A Middleware Design for Distributed Acquisition and Rendering Telepresence Systems
  • Malte Willert (Telepresence)
  • Razmik Avetisyan (DIVA)
  • Christian Scheel (MuSAMA)
  • Anton Jirka

Teaching

Information on Current Classes

For current lectures and resources visit our learning management system Stud.IP

Master in Visual Computing

We are offering a Master of Science Program in Visual Computing. For more information visit the Visual Computing and Computer Graphics website.

Recurring Lectures

  • Introduction to Computer Graphics (6 ECTS): Winter 2007, Winter 2009, Winter 2011, Winter 2013, Summer 2017, Summer 2019
  • Computer Animation (3 ETCS): Summer 2008, Summer 2009, Summer 2010, Summer 2011, Summer 2012, Summer 2013
  • Visual Computing (3 ETCS): Summer 2008, Summer 2009, Summer 2010, Summer 2011, Summer 2012, Summer 2013
  • Realtime Computer Graphics (6 ETCS): Winter 2008, Winter 2009, Winter 2010, Winter 2011, Winter 2013
  • Virtual Reality (3 ETCS): Winter 2008, Winter 2009, Winter 2010, Winter 2011, Summer 2013
  • Virtual Reality (6 ETCS): Summer 2014, Summer 2015, Summer 2016, Summer 2017, Summer 2019
  • Computer Vision (6 ETCS): Winter 2014, Winter 2015, Winter 2016, Winter 2017, Winter 2018
  • Introduction to Visual Computing (6 ETCS): Summer 2014, Summer 2015, Summer 2016, Summer 2017, Summer 2019
  • Current Topics in Computer Graphics (3 ETCS): Winter 2010

Past Seminars

  • Graphics Interfaces (3 ETCS)
  • Hot Topics in Visual Computing (3 ETCS)
  • Computer Animation and Special Effects (3 ETCS)

Contact